#version 330 core
in vec3 ourColor;
in vec2 TexCoord;

uniform sampler2D tex0;
uniform sampler2D tex1;

out vec4 FragColor;

void main()
{
    // FragColor = texture(tex0, TexCoord) * vec4(ourColor, 1.0);
    vec2 coord = vec2(-TexCoord.x, TexCoord.y);
    FragColor = mix(texture(tex0, TexCoord), texture(tex1, coord), 0.2);
}
